169 lines
5.6 KiB
TypeScript
169 lines
5.6 KiB
TypeScript
import { BaseElement } from '../../../shared/_base';
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import './render-canvas.less';
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export class RenderCanvas extends BaseElement {
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public canvas: HTMLCanvasElement | null = null;
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public ctx: CanvasRenderingContext2D | null = null;
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public width: number = 0;
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public height: number = 0;
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public units = {
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width: 400,
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height: 400
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}
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public drawCount: number = 0;
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public drawQueue: { points: { x: number, y: number }[], color?: string }[] = [];
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public prefersDarkScheme = window.matchMedia("(prefers-color-scheme: dark)");
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onInit(): void {
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this.canvas = document.createElement("canvas");
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this.ctx = <CanvasRenderingContext2D>this.canvas.getContext("2d");
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this.appendChild(this.canvas);
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this.canvas.style.display = "none";
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window.addEventListener("resize", () => {
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this.handleCanvasResize();
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});
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this.handleCanvasResize();
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}
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private handleCanvasResize() {
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if (this.parentElement && this.canvas) {
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this.width = Math.floor(this.parentElement.clientWidth - 20);
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this.height = Math.floor(this.parentElement.clientHeight - 20);
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var smallest = Math.min(this.width, this.height);
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this.canvas.style.width = smallest + "px";
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this.canvas.style.height = smallest + "px";
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this.canvas.setAttribute("width", smallest.toString());
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this.canvas.setAttribute("height", smallest.toString());
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}
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}
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drawPoly(points: { x: number, y: number }[], color?: string) {
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if (this.ctx && this.canvas) {
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this.canvas.style.display = "block";
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this.ctx.fillStyle = this.getColor(true);
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this.ctx.strokeStyle = this.getColor(false, color);
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this.ctx.beginPath();
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for (var i = 0; i < points.length; i++) {
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var point = points[i];
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if (i === 0) {
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this.ctx.moveTo(this.unitsToPx(point.x), this.unitsToPx(point.y));
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}
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else {
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this.ctx.lineTo(this.unitsToPx(point.x), this.unitsToPx(point.y));
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}
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}
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this.ctx.closePath();
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this.ctx.fill();
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this.ctx.stroke();
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}
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}
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centerOf(points: { x: number, y: number }[]) {
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var x = 0,
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y = 0,
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i,
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j,
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f,
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point1,
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point2;
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for (i = 0, j = points.length - 1; i < points.length; j = i, i++) {
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point1 = points[i];
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point2 = points[j];
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f = point1.x * point2.y - point2.x * point1.y;
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x += (point1.x + point2.x) * f;
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y += (point1.y + point2.y) * f;
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}
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f = this.areaOf(points) * 6;
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return { x: x / f, y: y / f };
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};
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areaOf(points: { x: number, y: number }[]) {
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var area = 0,
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i,
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j,
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point1,
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point2;
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for (i = 0, j = points.length - 1; i < points.length; j = i, i++) {
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point1 = points[i];
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point2 = points[j];
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area += point1.x * point2.y;
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area -= point1.y * point2.x;
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}
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area /= 2;
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return area;
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};
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executeDrawQueue() {
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let prevShape: any | null = null;
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for (let i = 0; i < this.drawQueue.length; i++) {
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const shape = this.drawQueue[i];
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if (prevShape != null) {
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var prevCenter = this.centerOf(prevShape.points);
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var thisCenter = this.centerOf(shape.points);
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var middle = {
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x: (prevCenter.x + thisCenter.x) / 2,
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y: (prevCenter.y + thisCenter.y) / 2
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};
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this.drawPoly([prevCenter, middle], prevShape.color);
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this.drawPoly([middle, thisCenter], shape.color);
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}
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prevShape = shape;
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}
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for (let i = 0; i < this.drawQueue.length; i++) {
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const shape = this.drawQueue[i];
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this.drawPoly(shape.points, shape.color);
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var thisCenter = this.centerOf(shape.points);
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this.drawText(thisCenter.x, thisCenter.y, (i + 1).toString(), shape.points[1].x - shape.points[0].x, shape.color);
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}
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}
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drawText(x: number, y: number, text: string, size: number = 20, color?: string) {
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if (this.ctx && this.canvas) {
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this.ctx.moveTo(x, y);
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this.ctx.fillStyle = this.getColor(false, color);
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this.ctx.textAlign = 'center';
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this.ctx.textBaseline = 'middle';
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this.ctx.font = "200 " + size + "px Segoe UI";
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this.ctx.fillText(text, this.unitsToPx(x), this.unitsToPx(y));
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}
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}
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getColor(invert: boolean = false, color?: string) {
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return color ? color : ((invert ? !this.prefersDarkScheme.matches : this.prefersDarkScheme.matches) ? 'rgba(255,255,255,1)' : 'rgba(44,44,44,1)');
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}
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drawRect(x: number, y: number, width: number, height: number, color?: string) {
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this.drawPoly([{ x: x, y: y }, { x: x + width, y: y }, { x: x + width, y: y + height }, { x: x, y: y + height }], color);
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}
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queuePoly(points: { x: number, y: number }[], color?: string) {
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this.drawQueue.push({ points: points, color: color });
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}
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queueRect(x: number, y: number, width: number, height: number, color?: string) {
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this.drawQueue.push({ points: [{ x: x, y: y }, { x: x + width, y: y }, { x: x + width, y: y + height }, { x: x, y: y + height }], color: color });
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}
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unitsToPx(unitNumber: number) {
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var newPPU = Math.min(this.width, this.height) / this.units.width;
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return unitNumber * newPPU;
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}
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} |