introduce debounce on output updates + linked box

This commit is contained in:
David Meincke
2022-03-23 21:31:04 +01:00
parent f25f3daf7f
commit ad53ae9695
15 changed files with 211 additions and 45 deletions
@@ -8,9 +8,11 @@ export class RenderCanvas extends BaseElement {
public height: number = 0;
public units = {
width: 400,
heigt: 400
height: 400
}
public drawCount: number = 0;
public drawQueue: { x: number, y: number }[][] = [];
public prefersDarkScheme = window.matchMedia("(prefers-color-scheme: dark)");
onInit(): void {
@@ -28,8 +30,8 @@ export class RenderCanvas extends BaseElement {
private handleCanvasResize() {
if (this.parentElement && this.canvas) {
this.width = this.parentElement.clientWidth - 20;
this.height = this.parentElement.clientHeight - 20;
this.width = Math.floor(this.parentElement.clientWidth - 20);
this.height = Math.floor(this.parentElement.clientHeight - 20);
var smallest = Math.min(this.width, this.height);
@@ -43,7 +45,7 @@ export class RenderCanvas extends BaseElement {
drawPoly(points: { x: number, y: number }[]) {
if (this.ctx && this.canvas) {
this.canvas.style.display = "block";
this.ctx.fillStyle = "rgba(0,0,0,0)";
this.ctx.fillStyle = this.getColor(true);
this.ctx.strokeStyle = this.getColor();
this.ctx.beginPath();
@@ -64,20 +66,96 @@ export class RenderCanvas extends BaseElement {
}
}
getColor() {
return this.prefersDarkScheme.matches ? 'rgba(255,255,255,1)' : 'rgba(0,0,0,1)';
centerOf(points: { x: number, y: number }[]) {
var x = 0,
y = 0,
i,
j,
f,
point1,
point2;
for (i = 0, j = points.length - 1; i < points.length; j = i, i++) {
point1 = points[i];
point2 = points[j];
f = point1.x * point2.y - point2.x * point1.y;
x += (point1.x + point2.x) * f;
y += (point1.y + point2.y) * f;
}
f = this.areaOf(points) * 6;
return { x: x / f, y: y / f };
};
areaOf(points: { x: number, y: number }[]) {
var area = 0,
i,
j,
point1,
point2;
for (i = 0, j = points.length - 1; i < points.length; j = i, i++) {
point1 = points[i];
point2 = points[j];
area += point1.x * point2.y;
area -= point1.y * point2.x;
}
area /= 2;
return area;
};
executeDrawQueue() {
let prevCenter: { x: number, y: number } | null = null;
for (let i = 0; i < this.drawQueue.length; i++) {
const points = this.drawQueue[i];
if (prevCenter != null) {
var thisCenter = this.centerOf(points);
this.drawPoly([prevCenter, thisCenter]);
}
prevCenter = this.centerOf(points);
}
for (let i = 0; i < this.drawQueue.length; i++) {
const points = this.drawQueue[i];
this.drawPoly(points);
var thisCenter = this.centerOf(points);
this.drawText(thisCenter.x, thisCenter.y, (i + 1).toString(), points[1].x - points[0].x);
}
}
drawText(x: number, y: number, text: string, size: number = 20) {
if (this.ctx && this.canvas) {
this.ctx.moveTo(x, y);
this.ctx.fillStyle = this.getColor();
this.ctx.textAlign = 'center';
this.ctx.textBaseline = 'middle';
this.ctx.font = "200 " + size + "px Segoe UI";
this.ctx.fillText(text, this.unitsToPx(x), this.unitsToPx(y));
}
}
getColor(invert: boolean = false) {
return (invert ? !this.prefersDarkScheme.matches : this.prefersDarkScheme.matches) ? 'rgba(255,255,255,1)' : 'rgba(44,44,44,1)';
}
drawRect(x: number, y: number, width: number, height: number) {
this.drawPoly([{ x: x, y: y }, { x: x + width, y: y }, { x: x + width, y: y + height }, { x: x, y: y + height }]);
}
queuePoly(points: { x: number, y: number }[]) {
this.drawQueue.push(points);
}
queueRect(x: number, y: number, width: number, height: number) {
this.drawQueue.push([{ x: x, y: y }, { x: x + width, y: y }, { x: x + width, y: y + height }, { x: x, y: y + height }]);
}
unitsToPx(unitNumber: number) {
var newPPU = Math.min(this.width, this.height) / this.units.width;
return unitNumber * newPPU;
}
onUpdate(): void {
console.log("APP ROOT UPDATE");
}
}