added canvas renderer

This commit is contained in:
David Meincke
2022-03-22 21:13:56 +01:00
parent b4762ccfed
commit 4e9d0393ec
13 changed files with 212 additions and 14 deletions
+1
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@@ -0,0 +1 @@
<render-canvas></render-canvas>
+6 -1
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@@ -5,7 +5,12 @@ html, body {
overflow: hidden;
}
*, *::before, *::after {
box-sizing: border-box;
}
body {
font-family: "Segoe UI", Frutiger, "Frutiger Linotype", "Dejavu Sans", "Helvetica Neue", Arial, sans-serif;
padding: 10px;
background-color: #e3e3e3;
}
+19 -1
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@@ -5,9 +5,14 @@ import { setOnErrorListener } from './injects/on-error';
import { createScript } from '../shared/create-script';
import { messageListener } from '../shared/message-listener';
import { postMessage, postResponseMessage } from '../shared/post-message';
import { RenderCanvas } from './elements/render-canvas/render-canvas';
import { getCenter, getHeight, getRandom, getWidth, rect } from './injects/dom-helpers';
window.customElements.define('render-canvas', RenderCanvas);
document.body.innerHTML += bootHtml;
watchConsole((type, value) => {
postMessage(parent, type, value);
});
@@ -19,4 +24,17 @@ messageListener((type, value, id) => {
});
setOnErrorListener((type, value) => {
postMessage(parent, type, value);
});
});
//@ts-ignore
window.rect = rect;
//@ts-ignore
window.box = rect;
//@ts-ignore
window.width = getWidth;
//@ts-ignore
window.height = getHeight;
//@ts-ignore
window.center = getCenter;
//@ts-ignore
window.rand = getRandom;
@@ -0,0 +1,20 @@
render-canvas {
width: 100%;
height: 100%;
display: block;
position: absolute;
left: 0;
top: 0;
bottom: 0;
right: 0;
overflow: hidden;
}
render-canvas canvas {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
border: 1px solid #c2c2c2;
background-color: white;
}
@@ -0,0 +1,73 @@
import { BaseElement } from '../../../shared/_base';
import './render-canvas.less';
export class RenderCanvas extends BaseElement {
public canvas: HTMLCanvasElement | null = null;
public ctx: CanvasRenderingContext2D | null = null;
public width: number = 0;
public height: number = 0;
public units = {
width: 400,
heigt: 400
}
onInit(): void {
this.canvas = document.createElement("canvas");
this.ctx = <CanvasRenderingContext2D>this.canvas.getContext("2d");
this.appendChild(this.canvas);
window.addEventListener("resize", () => {
this.handleCanvasResize();
});
this.handleCanvasResize();
}
private handleCanvasResize() {
if (this.parentElement && this.canvas) {
this.width = this.parentElement.clientWidth;
this.height = this.parentElement.clientHeight;
this.canvas.style.width = this.width + "px";
this.canvas.style.height = this.width + "px";
this.canvas.setAttribute("width", this.width.toString());
this.canvas.setAttribute("height", this.width.toString());
}
}
drawPoly(points: { x: number, y: number }[]) {
if (this.ctx) {
this.ctx.fillStyle = "rgba(0,0,0,0)";
this.ctx.strokeStyle = "rgba(0,0,0,1)";
this.ctx.beginPath();
for (var i = 0; i < points.length; i++) {
var point = points[i];
if (i === 0) {
this.ctx.moveTo(this.unitsToPx(point.x), this.unitsToPx(point.y));
}
else {
this.ctx.lineTo(this.unitsToPx(point.x), this.unitsToPx(point.y));
}
}
this.ctx.closePath();
this.ctx.fill();
this.ctx.stroke();
}
}
drawRect(x: number, y: number, width: number, height: number) {
this.drawPoly([{ x: x, y: y }, { x: x + width, y: y }, { x: x + width, y: y + height }, { x: x, y: y + height }]);
}
unitsToPx(unitNumber: number) {
var newPPU = (this.width / this.units.width);
return unitNumber * newPPU;
}
onUpdate(): void {
console.log("APP ROOT UPDATE");
}
}
+29
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@@ -0,0 +1,29 @@
import { RenderCanvas } from "../elements/render-canvas/render-canvas";
export function clear() {
}
export function rect(x: number, y: number, width: number, height: number): void {
var renderCanvas = <RenderCanvas>document.getElementsByTagName("render-canvas")[0];
renderCanvas.drawRect(x, y, width, height);
}
export function getWidth(): number {
var renderCanvas = <RenderCanvas>document.getElementsByTagName("render-canvas")[0];
return renderCanvas.units.width;
}
export function getHeight(): number {
var renderCanvas = <RenderCanvas>document.getElementsByTagName("render-canvas")[0];
return renderCanvas.units.heigt;
}
export function getCenter(): number {
var renderCanvas = <RenderCanvas>document.getElementsByTagName("render-canvas")[0];
return renderCanvas.units.heigt / 2;
}
export function getRandom(min: number, max: number): number {
return Math.floor(Math.random() * (max - min + 1) + min);
}