import { BaseElement } from '../../../shared/_base';
import './render-canvas.less';
export class RenderCanvas extends BaseElement {
public canvas: HTMLCanvasElement | null = null;
public ctx: CanvasRenderingContext2D | null = null;
public width: number = 0;
public height: number = 0;
public units = {
width: 400,
height: 400
}
public drawCount: number = 0;
public drawQueue: { points: { x: number, y: number }[], color?: string }[] = [];
public prefersDarkScheme = window.matchMedia("(prefers-color-scheme: dark)");
onInit(): void {
this.canvas = document.createElement("canvas");
this.ctx = <CanvasRenderingContext2D>this.canvas.getContext("2d");
this.appendChild(this.canvas);
this.canvas.style.display = "none";
window.addEventListener("resize", () => {
this.handleCanvasResize();
});
this.handleCanvasResize();
}
private handleCanvasResize() {
if (this.parentElement && this.canvas) {
this.width = Math.floor(this.parentElement.clientWidth - 20);
this.height = Math.floor(this.parentElement.clientHeight - 20);
var smallest = Math.min(this.width, this.height);
this.canvas.style.width = smallest + "px";
this.canvas.style.height = smallest + "px";
this.canvas.setAttribute("width", smallest.toString());
this.canvas.setAttribute("height", smallest.toString());
}
}
drawPoly(points: { x: number, y: number }[], color?: string) {
if (this.ctx && this.canvas) {
this.canvas.style.display = "block";
this.ctx.fillStyle = this.getColor(true);
this.ctx.strokeStyle = this.getColor(false, color);
this.ctx.beginPath();
for (var i = 0; i < points.length; i++) {
var point = points[i];
if (i === 0) {
this.ctx.moveTo(this.unitsToPx(point.x), this.unitsToPx(point.y));
}
else {
this.ctx.lineTo(this.unitsToPx(point.x), this.unitsToPx(point.y));
}
}
this.ctx.closePath();
this.ctx.fill();
this.ctx.stroke();
}
}
centerOf(points: { x: number, y: number }[]) {
var x = 0,
y = 0,
i,
j,
f,
point1,
point2;
for (i = 0, j = points.length - 1; i < points.length; j = i, i++) {
point1 = points[i];
point2 = points[j];
f = point1.x * point2.y - point2.x * point1.y;
x += (point1.x + point2.x) * f;
y += (point1.y + point2.y) * f;
}
f = this.areaOf(points) * 6;
return { x: x / f, y: y / f };
};
areaOf(points: { x: number, y: number }[]) {
var area = 0,
i,
j,
point1,
point2;
for (i = 0, j = points.length - 1; i < points.length; j = i, i++) {
point1 = points[i];
point2 = points[j];
area += point1.x * point2.y;
area -= point1.y * point2.x;
}
area /= 2;
return area;
};
executeDrawQueue() {
let prevShape: any | null = null;
for (let i = 0; i < this.drawQueue.length; i++) {
const shape = this.drawQueue[i];
if (prevShape != null) {
var prevCenter = this.centerOf(prevShape.points);
var thisCenter = this.centerOf(shape.points);
var middle = {
x: (prevCenter.x + thisCenter.x) / 2,
y: (prevCenter.y + thisCenter.y) / 2
};
this.drawPoly([prevCenter, middle], prevShape.color);
this.drawPoly([middle, thisCenter], shape.color);
}
prevShape = shape;
}
for (let i = 0; i < this.drawQueue.length; i++) {
const shape = this.drawQueue[i];
this.drawPoly(shape.points, shape.color);
var thisCenter = this.centerOf(shape.points);
this.drawText(thisCenter.x, thisCenter.y, (i + 1).toString(), shape.points[1].x - shape.points[0].x, shape.color);
}
}
drawText(x: number, y: number, text: string, size: number = 20, color?: string) {
if (this.ctx && this.canvas) {
this.ctx.moveTo(x, y);
this.ctx.fillStyle = this.getColor(false, color);
this.ctx.textAlign = 'center';
this.ctx.textBaseline = 'middle';
this.ctx.font = "200 " + size + "px Segoe UI";
this.ctx.fillText(text, this.unitsToPx(x), this.unitsToPx(y));
}
}
getColor(invert: boolean = false, color?: string) {
return color ? color : ((invert ? !this.prefersDarkScheme.matches : this.prefersDarkScheme.matches) ? 'rgba(255,255,255,1)' : 'rgba(44,44,44,1)');
}
drawRect(x: number, y: number, width: number, height: number, color?: string) {
this.drawPoly([{ x: x, y: y }, { x: x + width, y: y }, { x: x + width, y: y + height }, { x: x, y: y + height }], color);
}
queuePoly(points: { x: number, y: number }[], color?: string) {
this.drawQueue.push({ points: points, color: color });
}
queueRect(x: number, y: number, width: number, height: number, color?: string) {
this.drawQueue.push({ points: [{ x: x, y: y }, { x: x + width, y: y }, { x: x + width, y: y + height }, { x: x, y: y + height }], color: color });
}
unitsToPx(unitNumber: number) {
var newPPU = Math.min(this.width, this.height) / this.units.width;
return unitNumber * newPPU;
}
}